Banglar Dabi

our story

we develop games and applications since 2017

Reliable partner for our clients, comfortable place to grow for our team.

2017

Hitboox is founded
For over 7 years, we've become experts in game development, providing various services including full-cycle game development.

2018

First office opened
For over 7 years, we've become experts in game development, providing various services including full-cycle game development.

2019

Our game is lauched!
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2020

We move to new office
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2022

Newest game is live
Game developers oversee the technical aspect of games by writing code that helps bring the game to life.
core values

What makes us different

Trust keeps us lean

We trust each other to take responsibility, be open and voice opinions.

Results must be validated

We use data to validate, measure and replicate success.

Details matter

Attention to detail leads to fun, quirky and best-in-class games.

Technology empowers us

We create effective solutions without overcomplicating things.

Our core talent
Floyd Miles
Creative Director
Ron Wilson
Lead Animator
Arlene Bell
Technical Artist
Matt Jones
Character Artist
Robert Fox
Gameplay Engineer
Scott Doe
Concept Artist
Cody Fisher
Audio Designer
Elena Pena
IT support
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years on the market

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highly skilled specialists

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games completed

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clients recommend us

Explore

See where we work & play

As the studio continues to grow, our artists grow alongside it.

“We were definitely happy with the final result and the team has been very easy to work with which is always greatly appreciated.”

Kevin Jones Artist, Xbox Studio
“I was very satisfied with the collaboration. The communication and pace of getting things done were really good.”
Ronald Benson Founder, Gameloft

“Very flexible way of working with high focus on quality. They took our ideas and turned them into a stunning reality.”

Emma Doe Technical Artist, Sony Ltd.

Adventure awaits. Join the fun!

Learn more about our studios and positions.